I liked what I wrote last time so much, I'm going to use it again.
Welcome, weary traveler! Step inside and find rest, solace and perhaps a story. What story, you ask? Why, the tale of the mighty Elf Thief (2nd level) Glendal Lorg and his foray in the city of Sorcerer Crest. 'Tis truly a tale still being told (and still being written, even now) using the Scarlet Heroes rules from Sine Nomine Publishing. Where stand we in the chronology of events? Why, you only have need to go here to find out.
And now, come, sit and listen to Scene 7.
Heat = 0
Victory Points: Glendal 8, Foe 2
Clues I have = 2
Glendal's current hit points; 8 of 8.
* * * * *
Scene 7: Conflict: "Waylay a minion of the foe. Face a Fight instead of a check."
...with a sense of relief, Glendal accepted his dismissal. Yet he didn't feel truly safe until he breathed the outside air from across the street.
He was also dissatisfied with Mirthby Meem's decision. On the one hand, Glendal could see his point, that Mirthby ought to be the one to discipline Dassadal Ul for stepping out of line. However, he was only punishing him for going outside of the Phantom Cabal's hierarchy; Dassadal was not being punished for attempting to kill Glendal. That was the bone sticking in the Elf's craw. In point of fact, Mirthby had even laughed it off as business as usual...which it was, the Thief admitted, but that didn't make it any easier to stomach.
No, Glendal was not one to let an insult go unanswered. Oddly, in fact, for one of a race so long-lived as the Elves are, he was quick to take offense, but just as quick to forgive...if forgiveness was warranted. Here, he was adamantly convinced, it was not.
Perhaps it was a result of having lived among the hot-headed Humans for so long that his own temper was so short. Either way, he decided, Dassadal needed to be taught a lesson, not from Mirthby Meem, but from himself. And the sooner the better, before the Cabal could act and make Glendal look like he was taking revenge instead of simple vengeance - a clear-cut difference in any Thief's eyes.
Consequently, instead of his initial plan to return to Fargle Nex and inform him of the current status of things, he directed his steps to first one ale shop and then another, until he found someone who knew where Dassadal was lurking.
The answer was a surprise to the Elf: the Forsworn Path, that is, the Wizards' College.
Apparently, the Vainglorious Coachman from the Primordial Road was quite the scholar. Glendal laughed inwardly at the hubris of a man like Dassadal thinking himself to be a mighty wizard. Dassadal? The one-eyed thug known more for his signature truncheon than his learned reading? Impossible. And yet, the informant insisted, it was true. Even now, he was with his mentors at the Forsworn Path, known colloquially as Word Spitters Hall. Well, one never knew what was in another's heart of hearts. So Dassadal knows a little magic.
That just made him all the more dangerous.
Any practitioners of the arcane arts were to be considered dangerous, especially those from a city named Sorcerer Crest! The wizards' guild here was known to be one of the best in the realm.
Accordingly, Glendal's native caution increased. There could now be no possibility of "honorably" calling out Dassadal; no, now it must be the true Way of Thieves: an ambush. Any opponent who could conceivably split you in twain with a wave of his pinky finger was not one to be trifled with; he must be singled out and cut down as quickly as possible.
Glendal hurried across the dirty, busy streets, stepping over the refuse and rot, and made his way to Word Spitters Hall. Lurking in the shadows of an overhang he watched. Obvious practitioners of the arcane arts came and went, and some who were not so obvious, too. Wizened old men and women, hunched from too many years of studying dusty old tomes, creaked in and out of the main entrance. Younger, more spry aspirants, their robes clean but their fingers stained with ink, also went hither and yon. Glendal was surprised by how busy the Hall was. It seemed everyone and his brother had business within its portals at some time or another.
The day stretched on and the Elf stretched with it: both his patience, and his back. The body must be ready when the patience reached it's end.
Finally, the waiting ended. As the city's shadows lengthened into darker pools of night, Glendal heard Dassadal's voice from inside the Hall, saying his farewells. "He means it more than he realizes," the Elf smiled to himself.
Then the Vainglorious Coachman himself appeared in the entrance way, surrounded, as usual, by three burly hangers-on. As he turned left onto the street, Glendal spared a glance around. There was the normal foot traffic for this area and this time of day. There would be witnesses. "So much the better," he thought.
Before any of the four men even knew he was among them, Glendal had slipped between the rearmost thugs, bringing himself directly behind Dassadal. He placed his left hand on Dassadal's shoulder, causing him to look in that direction, while with his right, he slid the knife between the Vainglorious Coachman's ribs. As the magic-user / thief slumped to the ground, Glendal withdrew the knife and with the same continuous motion slashed the throats of two of the thugs. The third took one startled stare into the Elf's eyes before he turned and ran.
Glendal knelt down next to the bleeding Dassadal Ul. Leaning over, he whispered, "Next time you try to kill me, do it yourself. And when you come for me, you'd best not miss." Then with a certain grim pleasure, he watched the understanding and the light fade from the dead man's eyes -- eye, really, since the other was covered by the gem-encrusted patch.
The Elf wiped his blade on one of the thug's tunic before returning it to its sheath. With another quick look around, he moved away, disappearing quietly into the shadows. Were there witnesses? Perhaps. But the shadows were long and the deed was done quick. Let Mirthby Meem wonder who beat him to the punch.
Feeling the elation of a well-wrought outing, Glendal directed his steps to his next "victim": Boon Kal.
* * * * *
After leaving the Phantom Cabal's HQ, when I rolled Conflict: "Waylay a minion of the foe. Face a Fight instead of a check," I knew Glendal would not be satisfied with letting Mirthby Meem "discipline" Dassadal for him. No, Glendal, ever the impetuous Elf, needed the satisfaction of doing it himself. I therefore relegated Dassadal to minion status (making Boon Kal the main foe) so that the Fight here would be against Dassadal. I did, however, also roll on the Potential Foes table just to see what came up, d8 = 6, d10 = 10 = "Watch Sorcerer." Not wanting to create a new NPC subordinate to Dassadal, I decided that the Vainglorious Coachman must have been dabbling in magic. I had never actually statted-out Dassadal, so truthfully didn't know what he was capable of, beyond the cursory mentions of thug-ishness.
When I originally created Dassadal, this is what I wrote: "The Antagonist is a Society Fellow (meaning my society), an Underworld Cretinous Street Thug, (likely a former Thief from the Phantom Cabal). He is uncommonly old for his position; is wed uncomfortably with marital strife; has great personal strength or potential for violence; is wrathful and swift to strike out at all which affronts him; his most powerful motivation is excitement and the thrill of some new experience or lore; and he is missing a limb or eye to accident or battle-wound." I had forgotten that bit about 'new lore.' That would explain his interest in magic.
Having decided that Glendal would fight Dassadal, I rolled to see where, on the Urban Location table, elite = 15 = "School of Magic." This coincided quite nicely with the new revelation that Dassadal knows some spells. Glendal will confront him there.
I then rolled on the Fight Difficulty table, d8 = 8 = 1 Brute + 3 Thugs. The Brute was obviously Dassadal. I now statted him out as a Brute: 3 HD, AC6, to-hit +3, Damage 1d10, Morale 10, Skill+2, Move 20'. Interestingly this put him one level higher than Glendal.
I'm ignoring every aspect of "but he can't cast spells, he's not multi-classed and he's already a Thief!" In this case, cool story trumps linear thinking. Plus, as you read in the fiction above, it didn't matter at all. Lol
The Thugs are 1 HD, AC8, to-hit+1, Damage 1d6, Morale 8, Skill+1, Move 30'.
The word "waylay" in the Scene description definitively means "ambush" in my mind. And guess what? Per the Thief description in the Scarlet Heroes rulebook (and nearly every other D&D-style rules ever), Thieves get +4 to attack unsuspecting victims doing triple damage, even with the Fray die. I thought this might be necessary given the fact that Dassadal is one level higher than Glendal with 3 goons to help him. Plus, who knows how powerful magic can be in this solo-game, since I've not used it yet.
Speaking of which, I thumbed through the Magic User spells list (of, to be honest Old School Essentials, since it was handy) and, based on what we know of Dasadal's personality so far, I decided he would know Magic Missile, Sleep, and Invisibility, these being the most useful to not only a Thief but also a Tough.
The fight went off rather anti-climactically: Glendal sneak-attacked, rolling d20 + STR + AttBonus + enemyAC + sneak = 13 + 2 + 2 + 6 + 4 = 27. The damage d8 x 3 = 15 = 4 points to Dassadal. I contemplated not killing him, only blinding him, but decided in the end to kill him. Glendal really took it personally that someone tried to kill him; I think I would, too.
The Fray die d6 x 3 = 6 = 2 pts = 2 Thugs killed. I think perhaps technically I should only have killed one Thug. The rulebook states, "Ambush damage in excess of what is necessary to kill a foe cannot be spread over other enemies." Nevertheless, I stand with my version. The third Thug failed his morale check and ran; odds are the second would have too.
The Challenge was to win the Fight (not a Check), so I win the Scene. Winning a Conflict Scene awards +1 VP and removes 1 VP from the foe.
There is also the matter of Heat. "Heat is a measure of how much unwanted attention you're getting from the local community. ... If you beat a Challenge with violence and your opponents are not socially-acceptable targets for brutal disposal, add 1 Heat to the community." I haven't really been keeping track of Heat so far, it might possibly be up to 2 or 3, maybe. None of it matters until the end of the adventure: "After each adventure, roll 1d10. If the total is equal or less than the community's Heat, your hero needs to either move on or run an adventure where the Plot revolves around coping with the consequences of your notoriety." I'm going to say this fight increased the Heat +1 for certain, but the other fights have all been out of sight of the public and with socially-acceptable hoodlums, so I think 2 is appropriate.
Here's where we end up:
Heat = 2
Victory Points: Glendal 9, Foe 1
Clues I have = 2
Glendal's current hit points; 8 of 8.
Hitting 10 VPs triggers the final scene. Let's see what happens!
Thanks for reading!