Tuesday, January 27, 2026

Glendal Lorg in the City, Scene 4

Hail and well met!  We are here again to find out what happens next to Glendal Lorg, the Elven Thief, in an Urban Adventure using Scarlet Heroes from Sine Nomine Publishing.

Go here for previous Scenes.

Threat Level = 1
Heat = 0
Victory Points:  Glendal 3, Them 0
Clues I have = 3
Glendal's current hit points; 8 of 8.

* * * * *

Scene 4:  Action:  "Guide the Target or another important Actor out of the foe's reach for at least a temporary period.  Roll a die; on an odd result, face a Fight to protect them as well as the check."

Glendal Lorg dipped the rag in the soapy water and used it to scrub the blood and filth from his armor and clothing.  He knew he didn't wear the finest available, but he was glad of the chance to look a little nicer.  An Elf had a certain level of propriety, after all.

"Many thanks, Cleric," he said to Fargle Nex the Polygamist from the Accursed Island.  "I am indebted to you."

"Nay, my friend," Fargle replied, "it is I who am in your debt.  You seem to have a propensity for showing up when I need you most.  Healing your wounds, incurred on my behalf, is the least I can do.  While I still can," he added.

Glendal let a smile grace his features.  "A propensity, eh?  It is not without cause I am known as the Visionary from the Phantom Cabal.  But that is really just an epithet; I have no special skills beyond those any Elf Thief of my humble abilities would have.  Although I am better than most."

Fargle clapped him on his shoulder, recently healed.  "Then I need to make the acquaintance of more Elf Thieves, apparently," he laughed.  "But I do wonder, as much as your help is appreciated...what are you doing here?"

Glendal chuckled.  "Our fates seem to be intertwined in ways I cannot explain.  I overheard about a potential theft, designed by my old, er, colleague Dassadal Ul the Vainglorious Coachman from the Primordial Road.  To thwart any plan of his is always a distinct pleasure of mine, but when it was connected to you, I knew that my involvement was more than wanted, it was absolutely required."

"But how did I become connected to it?" Fargle asked.

"Not you, but your...bride?  FiancĂ©?  Love of your life?"  Glendal shrugged.  "The intricacies of this city's Human schemes leaves me cold.  Nevertheless, her name came up and here I am."

"Ah, yes, she is my love," Fargle said, "whom you know by proxy, I suppose, in that your help at the Fort of the Unholy Mound led to me finding her cure."  He straightened and stepped to an inner doorway.  "But you must meet her, of course.  My dear," he called, "come here, please, to meet a friend."

Moments later, there appeared in the doorway one of the most Human visions of loveliness Glendal had ever seen.  She was not young but neither was she old, was dressed in obviously fine garments, and there floated about her the scent of expensive perfumes.  Dark eyes, dark hair, and the look she lavished on Fargle spoke of rapaciousness:  quite clearly she was his as much as he was hers.  Glendal felt the slightest tinge of envy, but mentally waved it away; he was still very young for an Elf, and there was time enough for love, later.  For now, for him anyway, there were plenty of Elf dancing girls eager for his bulging...coin purse.  And there was much more coin to be won in this world by brave adventurers.

Fargle moved to stand beside her and gestured to the Elf.  "This is Glendal, the, um, adventurer who helped me obtain the necessary ingredients to restore you to health.  Glendal, this is my now and future wife, Immuth Nex.

She made a curtsy and her voice came out in a breathy "Hello."

Fargle continued, "Raglia has...ah, my mistake, I'm still adjusting to calling her by her married name.  Immuth has weathered quite the ordeal.  I now believe her illness was caused by none other than Boon Kal the Cannibal Myrmidon from the Living Beach!"

"You mean that old priest who was just here?" Glendal asked.  "The one opposed to your public marriage?  Just what does he have against you or it, anyway?  Why should he care?"

Fargle made a slashing motion with his free hand.  "The old cretin is trapped in a past of his own making.  He had the chance in his youth to marry and, for reasons I know not, did not.  And he has ever since led the crusade that no priest of any god in Sorcerer Crest should marry."  Fargle was warming to his oration, his voice rising.  Glendal recalled how the cleric seemed to wear his heart on his sleeve.  "What he doesn't know is that many priests here have wed, only not publicly.  That's why he's trying to stop us, because not only are we going to publicly announce it, but I've decided to recant my clerical vows as well.  Nothing we do will affect his petty crusade, and yet he has twice tried to thwart us!"

The Elf put his chin in his palm and thought.  None of this particularly involved him, beyond what he had done himself.  And yet, at the same time, the temptation to poke at Boon Kal, and by extension Dassadal Ul, was very strong.  That fact that Glendal actually quite liked Fargle only made his decision to help easier.

"Am I correct in my understanding," he asked, "that only after this 'marriage statue' is presented in public are you considered married?  That if that is prevented from happening, you're not?"

Fargle nodded.

"Then the obvious next step," Glendal continued, "is to remove the statue, and likely the both of you, from this place to somewhere safer.  Clearly Dassadal Ul and Boon Kal know where you live.  T'would be folly to simply leave it here for them to steal.  Which," he added, "is their plan.  Since I was unable to ascertain how it would be stolen, the we must steal it away from them first!  But where...."

"I know just the place," Fargle ventured.  "It's our secret tryst meeting place, just outside the city.  No one knows about it but us.  I can lead you there."

Glendal stopped him.  "No, you must lead our enemies away.  I will conduct the lady and the statuette to safety.  You can join her there after giving them a winding chase."

* * * * *

It was the simplest matter for the experienced Thief to guide the girl through the backways and byways of Sorcerer Crest, to throw off any potential pursuers.  For her benefit, he tried to keep to the less-rough parts of town, but for his own peace of mind, he forced a path through areas no one of her station should ever know about.  With the statuette secreted in a knapsack over his shoulder, they made their way slowly but surely to the hidden love nest.  He smiled ruefully over the trouble being taken regarding the statue, a plain little thing, wooden, inlaid with pewter, more symbolic than worth any money.

As they approached the door, Immuth smiled and said, "This is a place of fond memories for me.  Fargle and I have met here often, but I haven't been in since before our private wedding.  It is strange to be here now."

They entered, the light from the street flooding the room.  Glendal noted the furnishings were very opulent but sparse, with another small room through a door directly across.  There was no one in sight.  He moved out of the way and Immuth lit a candle.

No sooner had the door closed behind her than a figure appeared in the small room's doorway.  It was human-sized and -shaped, but something about it's movements was distinctly artificial.  Glendal spun at the sound, sword slinging out, and moved in front of Immuth.  He laid the knapsack on a chair.

Immuth put her hand on his shoulder.  "It's alright, Glendal.  This is Minxia, Fargle's personal Porcelain Construct.  She helped him through some long, cold dark nights when I wasn't around."

Glendal grimaced as understanding came.  Minxia was a golem, an artificial being, but by all appearances was a beautiful young maiden.  She had a subtle enchantment that gave her fired porcelain shell the texture and softness of living flesh.  Beyond the obvious, she was given enough intelligence to perform her duties, not mindlessly but with care.  Yet her movements to the Elf's practiced eye were stilted and jerky.

Minxia spoke, in a soft, ringing, hollow sort of voice.  "Hello, Raglia Bazh.  Welcome.  Who is your friend?"

Raglia, now Immuth, laughed slightly.  "I'm not Raglia anymore, Minxia.  Now you must address me as Immuth Nex.  And this is...."

But before she could finish, Minxia's demeanor changed.  Her visage hardened and she took on a combative stance, legs widely spaced.  "I'm sorry, Immuth, only Raglia Bazh and my master Fargle Nex are allowed in here.  I must ask you to leave."

Immuth paused, nonplussed.  "Why, Minxia, I told you, I was Raglia before, but now that I am married to Fargle, I'm...."

Minxia interrupted again.  "You will leave now, or I will make you leave."

Immuth stepped back quickly, sheltering behind the Thief.  "I-- I don't understand.  I've been here many times."

"She only recognizes Raglia, and to her, you no longer are Raglia," Glendal said.  "I'm not sure what Fargle...."

With a sudden move that belied her inhuman-ness, Minxia rushed at Raglia/Immuth.  Glendal, interceding, swung his blade but her adroitness caused him to miss.  The kick he offered her connected, causing porcelain from her smooth stomach to chip away.  Minxia clawed at him, scrabbling on his armor to no effect, before the Elf smashed her head in with his off-hand dagger.

The lifeless automaton sank to the ground, a syrupy fluid leaking from her broken face.  Glendal felt an uncomfortableness he rarely felt in a fight, but then he realized he had never fought either a girl or a machine before.

Immuth had no such misgivings.  "Good," she whispered.  "I never really liked how Fargle had one of these...things.  But clerics of Cernunnos often have two or even three."

Glendal simply shook his head.  Humans, he thought.

* * * * *

I spent 1 Clue to pick the Action category.  Action:  "Guide the Target or another important Actor out of the foe's reach for at least a temporary period.  Roll a die; on an odd result, face a Fight to protect them as well as the check."

I rolled a d6 = 5, odd, face a Fight.

I rolled on the Potential Foes table, d8 = 8, d10 = 5; "Inhuman Thing."  Hmmm.

I determined that Glendal would move the wife and the statuette to a safe place, but in doing so, somehow interacts with a hostile Servitor Construct from the Bestiary section of Scarlet Heroes.  The default setting for Scarlet Heroes is decidedly "Asian-esque" and to be frank, it's not really my jam.  (This is not a knock on the stunning detail in the book by Kevin Crawford, I just don't care for it.)  However, it does have some interesting and unique things (creatures, spells, magic items, etc) that are worth looking at more closely.  One of those is the Servitor Construct, specifically in this case the "Man of Clay and Jade" and the "Porcelain Servitor," each a type of golem with limited intelligence.  Especially important for my situation was that it was an "inhuman thing" with no more than 2 HD!

The check would be whether or not Fargle would allow Glendal to move both the girl and the statuette.  For the check, the Target number was 9.  I rolled 2d8 = I rolled 2d8 + 1 (CHA) = 7 + 8 + 1 = 16.  I succeed on the check.  This earns me 1 VP.

The Servitor Construct had 2 HD, AC 7.  My first attack missed, but the Fray d6 did 1 hit.  The golem attacked but missed; I attacked, missed, and the Fray die finished it off.  Love that Fray die!

I rolled 1d10 vs the total number of Investigations + Action Scene (4) = 3, so the enemy gains 1 VP.

We moved to a safe location.  Where?  I rolled on the Urban Location chart => elite, d20 = 11 = "Hidden love nest."  Of course.  With Fargle, what else could it be?

I needed to know just who exactly Fargle's love interest is.  Yes, her name is Raglia Bazh the Scribe from the Fallen Castle; aka, Immuth Nex.  I rolled on the Quick NPC Creation tables: Age:  "Seasoned by age and experience, yet in their prime."  Family Situation:  "Divorced or widowed, with children to support."  Source of Influence:  "Uncommon wealth for one of their position."  Engaging Attitude or Temper:  "Lustful, rapacious for suitable companionship."  Most Powerful Motivation:  "Elevation in their current role through favor or success."  Most Notable Appearance Trait:  "Hazed by an aura of perfumes or work-smells."

Three d100 rolls to flesh her out a bit more resulted in:  Memorable Trait:  "Laconic speaker."  Ruling Temperament:  "Compassionate."  Immediate Desires:  "Having a man."

I continue to be amazed at how random dice rolls can just seem to coalesce and come together to create a unified story picture!

How far away is this place?  2d8 = 5 = "Within a day's ride."

I win the Scene, 1 VP for winning, 1 VP for it being an Action Scene.

Current status:

Threat Level = 1
Heat = 0
Victory Points:  Glendal 5, Them 1
Clues I have = 2
Glendal's current hit points; 8 of 8.

What will Glendal do next?  Tune in soon and we'll find out together!

Thanks for reading!

Monday, January 26, 2026

Glendal Lorg in the City, Scene 3

Hi.  It's been a while, hasn't it?  I finally got tired of not knowing what Glendal was going to do, and how he was going to stymie Dassadal's dirty plan to steal the wedding statuette.  Believe it or not, it gnawed on me all these years.  But I didn't feel up to the task to take it on.  I felt absolutely blocked up, mentally.

Finally, something changed.  Let's find out, together, what happens next!

As a reminder, I'm playing a solo Urban Adventure using the Scarlet Heroes rules from Sine Nomine Publishing.

Threat Level = 1
Heat = 0
Victory Points:  Glendal 2, Them 0
Clues I have = 2
Glendal's current hit points: 4 of 6.

One of the first things I did, upon returning to the game and having had a fresh read-through of the rules, was to level Glendal up to a Level 2 Thief.  Previously, I had been perfectly happy to stay at first level as that's where a lot of fun is, and quite frankly I simply forgot to level him up when I began the Urban Adventure.  Here are his stats:

STR 16 +2
DEX 16 +2
CON 16 +2
INT 11 +0
WIS 14 +1
CHA 15 +1

Leather Armor AC 7 + DEX = AC 5.  Attack Bonus +2.  Primary Trait:  Adventuring Thief +4.  Other Traits:  Elven Senses +1; Former Fighter past life +1; Keen Danger Sense +1; Streetwise Info Gatherer +2.  Nothing else really changed, except he has a metric ton of loot from his dungeon crawl.  Yes, his stats are...impressive.  I'm here to have fun, not play some unsalvageable character that dies in his first outing.

* * * * *

Scene 3:  Investigation:  "Trick an Actor into revealing a Clue. Roll a die; on an odd result you face a Fight whether or not you succeed on the check."

It seemed to Glendal Lorg that the obvious next step would be for him to go to Fargle Nex's abode and find out directly from the Cleric of Cernunnos what was going on.  Time appeared to be of the essence, since so much of his movements had already been either anticipated or reported on.  As much as the Elf would have liked to spend an hour or two holed up with a lithe Elf dancing girl to assuage his hurts, he did not think he had the time to spare.

A quick visit to the local Cernunnos shrine, and a gold piece in the palm of the attendant, got him Nex's home location.  Interestingly, it was in a part of town closer to the districts of "ill repute" than might be expected of a ranking priest.  Then again, thought the Thief, considering Cernunnos was the god of virility, maybe it made perfect sense.  Although if what Glendal knew of Fargle's love for his apparent-bride was true, the Priest might have a more difficult time remaining a polygamous Cleric of the cult.  He might have a hard time, the Elf smirked to himself, then he scowled.  Human humor was insinuating itself into his mind.  Very distasteful.

The cautious Thief stood in the shadows across the street from the home.  His keen danger sense warned him not to go bursting in, and his wariness was rewarded.  Shortly after he arrived, a second group made its way through the street:  three Human toughs and a finely-dressed one-legged older man who limped with a wooden leg, who was obviously a priest of some sort.  The shadows made it so that Glendal did not recognize the heraldic device on the man's tabard.

The group knocked and the door was opened by Fargle himself.  After a brief welcome, the men entered and the door closed.  Immediately, Glendal slipped across the street to listen at the door.  Unfortunately it was a stout wooden one and resisted his attempts to eavesdrop.  So instead, he did what came naturally now that the situation had changed:  he opened it and stepped inside.

To say his sudden appearance was unexpected was an understatement.  He took in the scene:  Fargle was demonstrably upset, in the act of gesticulating feverishly; the new priest was looking dour; and the three toughs were caught completely unawares and reacted by drawing protectively about the older man.

The tableau froze as everyone turned to look at the newcomer.  Glendal instantly sized up the toughs as capable men (one more so than the others), and pigeon-holed the new priest:  uncommonly old, even for one of his position; someone who obviously loved public acclaim, based on his finery; yet, a miserable old sourpuss.  A closer look at his regalia showed him to be a Priest of the goddess of war, Morrigan.  What in the world was he doing at Fargle Nex's home?

Glendal hazarded a guess but Fargle spoke first.  "Why, Glendal, my friend, what do you here?"

The new priest scowled first at Glendal, then at Fargle.  "What is the meaning of this intrusion?  Nex, is this some sort of trick?  An ambush?"

Fargle hastened to calm the man.  "Nothing of the sort, Boon Kal.  I am as much surprised as are you.  Allow me to make introductions.  This is Glendal Lorg, a friend who helped me much in a recent endeavor.  Glendal, this is...."

"I know who Boon Kal is," Glendal bluffed, having only just now heard the name.  He hurried on with his guess.  "I was sent here by Dassadal.  Dassadal Ul the Vainglorious Coachman from the Primordial Road, to be more specific.  He told me I'd find you here."

The sudden light of recognition in Boon Kal's eyes told Glendal everything he needed to know:  Boon Kal and Dassadal Ul were in on the intended theft together.  Perhaps Boon Kal hired Dassadal, perhaps it was more mutual; the details were unimportant at the moment.  But as suddenly as the light appeared in his eyes, it was smothered just as quickly as suspicion arose.

"Dassadal Ul?" the war priest said.  "Never heard of him.  Kunstanticus," he gestured to the taller of the thugs, "remove this insect."

With a ringing song, Glendal's sword flew from its scabbard.  There was little room in the entryway area and almost at once he was surrounded.  The dried blood from his earlier fights still crusted his clothing and he knew this might be more challenging than he wanted.  But now was too late to stop.  He tried his usually good move of feinting and stabbing at the leader, who surprised him by slapping it away and just as quickly stabbed back at him.  With luck, it deflected off his leather armor.  A quick jab with his off-hand knife took the first of the thugs down.  In that moment of distraction, the tough named Kunstanticus, who was truly a brute of a fellow, zinged in for a well-placed blow.  Glendal disemboweled the second thug, clenched his arm around the wound, and gave all of his attention to Kunstanticus.  Glendal had hoped that seeing his two compatriots die at his blade would make the brute think better of things, but he was too eager to impress his priestly employer, and so Glendal struck him down with one last mighty move.

As the bodyguard fell to the floor, gurgling in his lifeblood, Glendal breathed a sigh of relief.  For all of his bravado, he was very nearly on his last legs.  With as steady a hand as possible, he pointed his sword at Boon Kal.

The aged priest completely ignored him.  Instead, he addressed himself to Fargle.  "Don't be a fool, Nex," he whined.  "Call off this ridiculous wedding before word gets out, before it's too late."

Fargle seemed calmer now.  "I won't do it, Boon.  You don't know the truth of it all.  I'm renouncing my clerical vows for her sake and that's all there is to it."

Boon Kal was unfazed.  "You'll ruin us all, Nex," he said.  "The Priestly class isn't normally allowed these sorts of things.  I myself would have married long ago but it's just not proper!  It can't be done!"

"That's your own fault, Boon," Fargle argued.  "You had the same choice then as I do now.  You could have been happy all your life with the woman you loved, instead of fighting useless wars and losing your leg."

Boon bristled at the criticism.  "You go too far, Nex," he warned.  "You don't know what I owe to the goddess Morrigan.  Call it off, or I'll call it off for you, and you won't like the way I do it!"

Boon Kal suddenly seemed to become aware of the sword pointed at him.  "Oh put that thing away, fool," he spat.  "I'm no threat to you, that's what those imbeciles were for.  It's obvious the temple needs to up its hiring standards."  He peered more closely at Glendal.  "I don't know how you connected Dassadal Ul to me, Elf, but you'll never be able to prove it.  Now stand aside."  He moved to the door, then stopped and said over his shoulder, "Nex, I'll have some acolytes attend to this mess.  But heed my warning," then closed the door behind him.

Fargle Nex let out a deep sigh of relief, then looked at Glendal.  "My friend, you have the most unusual talent of turning up exactly when I need you."  He smiled, then grimaced when he saw the blood dripping from the Elf's armor.  "Come, step inside my home and let's get you fixed up.  I am still a Cleric with many talents."

* * * * *

Fargle Nex's first appearance in these missives is here.

* * * * *

The Investigation scene d10 roll = 7 "Trick an Actor into revealing a Clue. Roll a die; on an odd result you face a Fight whether or not you succeed on the check."

I rolled a d10 = 3; an odd result, meaning Fight.

I rolled for the "potential foe" and got "Priest of War."  The fight difficulty ended up equaling 2 Thugs + 1 Brute.  The Bute was a 3 HD foe, the Thugs were all 1 HD.  I judged that the Brute was the Priest's bodyguard and that the Priest himself wouldn't fight.

The location was an elite location, "Exclusive Tea House."  This seemed appropriate for a couple of high mucky-mucks.  Naturally, I completely forgot this when I wrote the fiction above.  Sorry.

The Priest was created with the Quick NPC Creation page.  Age:  "Uncommonly old for one of their current position."  Family Situation:  "Unmarriageable or estranged from their family."  Source of Influence:  "The love and admiration of those who know them."  An Engaging Attitude or Temper:  "Miserable, despairing at some personal blight."  Most Powerful Motivation:  "Payment of a debt so great that coin may not be enough."  Most Notable Appearance Trait:  "Missing a limb or eye to accident or battle-wound."

A couple of Oracle questions answered that he is missing a leg.  He is human.  And his name, from the wonderful as always Wampus Country name generator, is:  Boon Kal, the Cannibal Myrmidon from the Living Beach!

The "Trick" from the challenge was, I decided, to get him to admit his part in the scheme to steal the idol.  The "Trick an Actor into revealing a Clue" Challenge = Target Number = 9.  I rolled 2d8 + 1 (CHA) + 2 (Streetwise Information Gatherer) = 13.  I succeed on the Check.

The fight with the Brute and Thugs was a bit of a nail-biter.  Glendal's Fray die took care of the Thugs, one each per round, but the Brute, being 3HD, was immune to it.  Glendal, tired after his exertions 10 years ago, er, in the last scene, missed his attack, took a hit (that did no damage), did one point of damage, took 2 hits (bringing him down to 2 remaining!), and finally, and luckily, did 3 hits worth, killing the Brute.  It could very easily have gone the other way.  The Brute rolled a d10 for damage, and I was very lucky he rolled a 1 first and a 7 second.  A 10 would have ended Glendal.

I asked the Oracle if Boon Kal would back down from his part in the plan, judging it Very Unlikely; d20 = 4 = No.  I similarly surmised that he would not report the swordplay to the authorities, so as not to embarrass himself, or raise suspicions about his involvement.  The Heat will not increase = 0.  (Plus, they were socially acceptable victims.)

I then asked the Oracle if Fargle Nex would offer to heal Glendal's wounds, as a way of saying thank you for the help in exposing his nemesis.  I judged it Likely d20 = 16 = Yes.

Glendal Lorg is now at 8 of 8 hit points.

Winning the Fight and the Challenge means I win the Scene.

Victory Points:  Glendal 3, Them 0.  Clues:  3.  Heat = 0.  I rolled 1d10 vs the total number of Investigations + Action Scene (3) = 7, so the enemy does not receive a VP.

Tune in next time as I finally continue the adventures of Glendal Lorg, Elf Thief.  Really.  I really do plan to continue.

Thanks for reading.

Saturday, October 29, 2016

Glendal Lorg in the City, Scene 2

Glendal Lorg, Elf Thief, has discovered that an old rival of his is intending to steal the marriage statuette of an innocent party.  Glendal has decided to do what he can to stop this theft.  He needs to find out the When, the Where, the How and the Why of things.

Threat Level = 1
Heat = 0
Victory Points:  Glendal 1, Them 0
Clues I have = 1
Glendal's current hit points; 4 of 6.

Scene 2:  Investigation:  "Trick an Actor into revealing a Clue. Roll a die; on an odd result you face a Fight whether or not you succeed on the check."

Glendal knew Dassadal's reputation and his methods.  The wily Elf suspected that the Vainglorious Coachman was working outside the protection of the Phantom Cabal, for some reason only Dassadal knew.  It was not unknown for thieves to distance themselves from the guild on occasion -- certainly Glendal himself preferred it that way -- but it did seem odd for older, less successful thieves to do so.

However, just because the Cabal may not actively sanction a heist did not automatically mean they did not know about it.  Glendal decided to talk with someone in more regular contact with the Cabal, who might, with some persuasion, tell him the guild's attitude toward the theft.

Glendal was so energized by his meeting with Essem Meem that he went straight around to where he thought to find his contact.  The blood of his fight still stained his shirt.

Glendal slipped quickly through the side streets, hoping to find his target before word got there first.  If he could trick the man into giving up the information cheaply, all the better.  But if word spread of Glendal's interest in things, it might not be so easy.

The Elf Thief reflected on his past dealings with the man named Aster Doop, the Flatulent Minstrel from the Infernal Festival.  He was a wizened little human who had once been famous for his ability to sing any song in rhyme from scratch.  Somehow in his minstrel days, he had become a front man for the Phantom Cabal, probably looking for a way to supplement his income as his particular brand of music faded from popularity.

The same remarkable wit that had allowed him to entertain monarchs was still there despite his age:  Glendal knew Aster was extremely perceptive with great personal cunning.  He was also the perfect front man for the Cabal, as he maintained his air of a retired minstrel; while in reality he was very deceitful, concealing the truth unless sharply pressed.  Glendal also knew there had been some event in Aster's past that caused him great shame, because through all of his dealings ran an undercurrent of his looking for redemption.  Whatever it was had given the musician a tremor in his hands, a palsy that prevented him from playing his lute ever again.

And he was comfortably wed.  Glendal thought that amusing, considering what Dassadal wanted to do.

Reaching the Flatulent Minstrel's abode, the Elf took a deep breath, then knocked and entered without waiting.

Unfortunately, word had already reached the ears of the Phantom Cabal, or at least those of Aster Doop.  While the wrinkled old man was casually seated behind a desk, tunelessly strumming on a stringed instrument, six swarthy men in face-covering scarves closed the door behind Glendal and ringed him around with blades drawn.

Glendal bristled but held still until Aster spoke.

"Glendal Lorg, good to see you!" the old man said, sounding like he meant it.  He shifted slightly in his chair to more easily pass gas.  "Unfortunately, you are too late.  These men are not necessarily here at my bidding but here they are and have been told to stop you."  He strummed a stridently discordant chord on his lute.

As if this were a cue the men attacked.  However, an Elf's reflexes are fast, and Glendal was faster than most.  As soon as the door had closed behind him, while the old fool was still speaking, he had been sizing up his opponents.  Five were the same old street rabble the Cabal always used:  hired thugs lured in with promises of easy coin, and for those who survived, perhaps a "promotion."  The sixth, though, was someone different.  He carried himself with poise, and his particular style of black hood and the hooked blade he held marked him as an Assassin, no doubt a veteran of the Cabal's various missions.

For an instant, Glendal felt complimented that the Cabal, or Dassadal, or Aster, or whoever had sent them, felt him dangerous enough that it required six men.  And then his sword sang from its scabbard and he slew the Assassin with the most basic maneuver of sword-then-knife move ever, and he no longer felt complimented but insulted.

As soon as their leader finished crumpling to the ground, two of the thugs instantly turned tail, flung open the door and ran.  The remaining three looked at each other, probably thinking that, hey, that was three less shares of gold they would be forced to split, and attacked.  Two missed but one drew blood on Glendal's arm.

Glendal spared a glance for the wound, then met the thug's eyes and slowly shook his head from side to side.  With blinding speed, the Elf cut the other two thugs down then, almost casually, flung his knife at the one who had wounded him, thudding it into his chest hilt-deep.

With a deep breath he retrieved his blades, cleaned them on the dead men's clothing, and then pushed the bodies out of the way with the toe of his boot, before moving to sit nonchalantly on the edge of the table in front of Aster Doop, who had stopped strumming his lute and now peered wide-eyed at the point of Glendal's sword, inches from his nose.

 "Let's try this again," Glendal said softly.  "Hello, Aster, good to see you, too.  I know you know things, things that I would like to know.  I think you even know what it is I want to know without me having to ask.  I hear things on the streets.  I think we have both been hearing about the same thing.  Now you get to tell me what you know, and hopefully -- for your sake -- it will be what I want to know."

Aster Doop carefully licked his lips.  "Let me guess," he quavered.  The lute shook, but Glendal knew it was not from fear but his tremors.  Despite his apparent fear, the minstrel was still coldly calculating even now.  "Let me guess, you want to know about Dassadal's plans?  Ahh, I see I am correct.  Yes, I know what that Vainglorious Coachman is planning, and where, and some of the how.  I will tell you."  He looked around, his gaze taking in the slain thugs.  "My masters will know I tried, so I have no fear in telling you."

Glendal let the sword tip dip and waited expectantly.

"Dassadal intends to steal the marriage statuette within the next few days.  I cannot be more specific," he hurried to add, seeing the look on Glendal's face, "because Dassadal does not know.  He is waiting for a certain confluence of events to occur, but it will be soon."

"So he hasn't stolen it yet," Glendal murmured.  "Where is the statue now?"

"It is at Fargle Nex and his bride's home.  As you know, they are already married and so they live in wedded bliss at Nex's manse.  What Dassadal is waiting for, is the stately public ritual that will proclaim their marriage to the world.  It's not really official, you know, until that occurs, not in Sorcerer Crest high society anyway."  The flatulent minstrel's chair hissed with self-satisfaction.

"How does Dassadal intend to steal it?  During the move?  That would be a vulnerable time for it, certainly...."  Glendal paused.  "Violence?  Rob the courier?  That would fit Dassadal.  Or perhaps, if he's going to these extremes at all, he'll be more sly.  To pose as the courier?"  The sword tip swept up again.  "Which will it be, Aster?"

"Alas, that I do not fully know," Doop replied.  "I'm not sure Dassadal himself knows.  Word...has not reached me.  He is, despite his reputation, more subtle than most think.  After all, I knew you were coming but I don't know how he plans to carry this out--"

Aster stopped as Glendal's sword tip cut a single string on his lute with a loud plunk.  "Yes, I was fast, but apparently Essem Meem was faster.  I shall remember that."

Standing up, Glendal sheathed his blade.  "One last thing.  Why is Dassadal doing this?"

Aster's only response was a shrug of his trembling shoulders.

On his way out the door, Glendal bandaged his bleeding arm.


* * * * *
The Investigation scene d10 roll = 7 "Trick an Actor into revealing a Clue. Roll a die; on an odd result you face a Fight whether or not you succeed on the check."

I wanted to find out When, Where, How & Why.  I don't want Dassadal to know I'm working this, so who would have the answer?

I asked the Oracle, "Is this Guild-sanctioned?"  Unlikely, based on Dassadal's reputation.  d20 = 2 = No.  Dassadal is solo.

But the guild might know about it.  I will go talk to a minor Phantom Cabal functionary, trick him into revealing the answers.

Who is he?  I rolled a d6, got an answer that told me to roll on the Underworld listing.  So the Quick NPC Creation table rolls resulted in he who became Aster Doop (as named by the Wampus Country Name Generator).  Age, Family, Source of Influence, Temper, Motivation & Appearance as detailed above.

The "Trick an Actor into revealing a Clue" Challenge = Target Number = 9.  I rolled 2d8 + 1 (CHA) + 2 (Streetwise Information Gatherer) = 11.  I succeed on the Check.

The fight d10 = 9 = odd = Fight.

I rolled for the "potential foe" and got "Ruthless Assassin."  The fight difficulty ended up equalling 5 Rabble + 1 Veteran (the Assassin).  The Assassin was a 2 HD foe, the Rabble were all 1 HD.

Combat Round 1 saw Glendal hitting for 1 HD damage with his main attack, and 1 HD damage with his Fray Die, killing the Assassin.  Two Rabble ran, 3 attacked and one scored 1 hp damage.

Combat Round 2 had Glendal killing all three Rabble.

Glendal wins the Scene!  +1 Clue, +1 VP.  I employed violence against socially-acceptable targets, so no Heat increase.  I rolled a 5 versus the total number of Investigation Scenes so far (2), so my foe did not gain a VP.

I then asked the Oracle, Does Aster know...
...When?  Very Likely d20 = 16 = Yes.
...Where?  Very Likely d20 = 10 = Yes.
...How?  Unlikely d20 = 17 = Yes, but....
...Why?  Very Unlikely d20 = 4 = No.

The "Yes, but...." = "Sublimely bad or good timing by a sudden event."  I took this to mean that Dassadal will strike when a certain opportunity presents itself, something he is arranging.

When?  Within the next few days, when a certain confluence of events occur.
Where?  I asked the Oracle, "Is the statue at Fargle Nex's house?"  I rated this as Likely d20 = 10 = Yes, but....  which ended as, again, "Sublimely bad or good timing by a sudden event."  I further asked the Oracle, "Is Nex planning to move the statue?"  Likely d20 = 6 = No, but.... which ended as, "A fact the hero thinks they know is actually wrong."  I interpreted this to mean that Nex was not planning to move the statue, but his wife is.  To confirm this, I asked the Oracle, "Is Nex's wife planning to move the statute?"  Very Likely d20 = 19 = Yes.

So to recap:  Nex's wife plans to move it from their house to somewhere else.  Dassadal plans to steal the marriage statue during the move.

I rolled for a location:  Elite, d20 = 19 = "Stately public ritual."  Obviously to proclaim her marriage to Nex in public.

How?  By stealing it during the move.  Violence?  Or by posing as the courier?  I don't know yet.

Why?  Aster Doop does not know why.  And neither does Glendal (or me!).

I then healed Glendal for 1 hp, bringing him back to 4 of 6.  (I forgot to do this after Scene 1.)

Threat Level = 1
Heat = 0
Victory Points:  Glendal 2, Them 0
Clues I have = 2
Glendal's current hit points; 4 of 6.

Thanks for reading.  Scene 3 is coming soon-ish!

Tuesday, September 6, 2016

Glendal Lorg in the City, Setup & Scene 1

Glendal goes Urban.

I can't keep away from Scarlet Heroes by Sine Nomine Publishing.


* * * * *

Glendal Lorg, adventuring Elf Thief, has returned triumphant from the Fort of the Unholy Mound, pockets bulging with his blood-won spoils.

He has been back in his adopted city of Sorcerer Crest for some days now, adroitly avoiding his former "friends" at the Phantom Cabal -- those thieves --  and spending his gold on dancing girls and fine drink.

The city of Sorcerer Crest -- for it truly could be considered a city, though a small one -- was, like so many cities where too many Humans lived, crowded and unkempt, especially to an Elf's delicate sensibilities.  It was ruled as an oligarchy, although the Elf didn't really know for sure, primarily because he didn't care as he tended to do what he wanted anyhow.  He thought there to be maybe as many as 25 co-equal leaders, but he wouldn't swear to the number.

Glendal had lived there for many, many years and still found much to smile about in regard to the city's inhabitants.  For instance, he was highly amused by their reaction to outsiders:  they were generally irritated by them, considering them to be boring boors who couldn't find their way down Astrologers Stone Street to Tawney Lane without hand-holding directions.  Never mind the fact that the streets and lanes of Sorcerer Crest were winding, narrow, dirty and unevenly paved; the outsiders were still barely tolerated.

Fortunately, the city was reasonably prosperous, with generally low taxes as well as low prices, but ever with the threat of inflation.  The worst part about living in Sorcerer Crest was the poor waste disposal system:  streets often overflowed with refuse and sewer runoff, a legacy to the fact that the city was built up over decades, never with a plan but simply haphazardly.  This more often than was liked led to disease sweeping through the population, and the occasional fire wreaking havoc especially in the poorer districts.

And if those weren't enough problems, there was also the ever-present nearby threat of rampaging hobgoblins.

Despite Glendal having lived in Sorcerer Crest a very long time, and despite the fact that he being an Elf was clearly superior to any short-lived Human, he was still sometimes greeted with racial intolerance.  As well, his noble profession of Adventurer Thief (emphasis on Adventurer, thank-you-very-much) was often the source of look-down-your-nose attitudes as well.  In particular, the city fathers tended to frown upon the Pilfering Arts, and this in spite of the fact that the Phantom Cabal lined those city fathers' pockets quite well to look the other way.  That there were 25 sets of pockets to line should tell you just how prevalent and prosperous the Phantom Cabal was.

Glendal wasn't entirely sure if the Phantom Cabal knew he had left their employ prior to his lark in the Fort of the Unholy Mound.  He didn't really have any intention of going back to them, but at the same time he hated to burn any bridge that didn't need burning.  So he felt he would wait and see what they thought of it first.

Glendal had been splitting his gold and his time between three taverns:  the 'Filthy Ogre,' the 'Acolyte's Pick,' and the 'Captain & Brigand.'  Each offered something the others did not.  The Filthy Ogre was the the place to go to drink when you didn't care who saw you there or what you were going to drink, although they did have an excellent selection of wines.  The Acolyte's Pick was the place Glendal went when he was in the mood for slender, nubile (primarily Elven) dancing girls.  And the Captain & Brigand was known for its exotic weapons mounted over the hearth, and for the fact that it catered to more upscale customers.

It was shortly after his return to Sorcerer Crest -- after he had carefully disposed of much of his money, and turned the non-spendable gems into hard cash -- that Glendal heard the rumors.  Even though he was staying away from the Phantom Cabal, they still had a way of insinuating themselves into his life.

One night, while drinking at the Filthy Ogre, the Elf was enjoying a languorous mood, having imbibed more cheap wine than was necessary, when his attentive ears overheard a whispered conversation.  The room, as always, was dark, and Glendal was in his favorite corner with his back to the wall.  However, there was a table near him to his left, partially in a niche where its inhabitants no doubt thought themselves safe from prying eyes and ears.  Nevertheless, with only the slightly movement, Glendal was able to listen.

Two ne'er-do-wells, both of whom Glendal knew from the Phantom Cabal, were discussing the upcoming theft of ... something ... from ... somebody ....  They were very careful, the Elf had to admit to himself, to not give too much information away.  But what had caught his attention was the mention of the name Dassadal Ul.  Dassadal Ul the Vainglorious Coachman from the Primordial Road to be more specific.  Glendal knew Dassadal from their time together in the Phantom Cabal.  But whereas Glendal considered himself (rightly, mind you!) a cultured and principled Thief, Dassadal was no more than a cretinous Underworld street thug.  Glendal, being an Elf, was old by Human standards (but young by Elf standards) while Dassadal was uncommonly old for his position.  That he was this old and still no more than a common thief only added to his bitterness.

Glendal knew a few more things about Dassadal:  that he was uncomfortably wed with marital strife; that his bitterness often caused him to strike out with swift wrath; and that great physical strength propelled that violence.  Some said he was only inspired by the excitement and thrill of new experiences, but Glendal knew it was more about how he could self-promote:  the term "Vainglorious" was not added haphazardly, after all.  Even though Dassadal was missing an eye from some long-past fight, he still found ways to show off:  his eye-patch was encrusted with glittering gems!

Glendal and Dassadal were not friends, to be sure, yet they were not strictly speaking enemies, either.  They were rivals:  of about the same "rank" in the Phantom Cabal, and of much the same experience.  And while the Elf was mostly willing to leave the Cabal to its own devices in exchange for being left alone, he still couldn't resist the temptation of poking a finger into the eye of Dassadal, especially if it would be amusing at the same time.

So Dassadal was planning to steal something from someone, was he?  It came into Glendal's mind that he would either steal it first, himself, or perhaps prevent it from being stolen, depending on what it was.

He made his plans rapidly, sobering up almost instantly at the thought of the thrill of the chase.  The first thing to do would be to find out the who and the what of it all.

The Human lowlife who had been doing all the talking, Glendal knew as well.  His name was Essem Meem, known as the Orphan Scout from the Unseen Castle.  He was regarded as a mule, a person to whom things could be given and they would then be carried to someone else.  He didn't generally work much, though, because he was lazy.  The main thing that motivated him was trying to impress the boss, and the man who used Essem's services the most was Dassadal Ul.

Essem and his companion finished their drinks and their conversation.  The con artist wrapped a ragged scarf around his face on his way out the door, half-heartedly attempting to disguise himself.  Glendal dropped a few coins on the table and followed Meem at a safe distance.  He would trail Essem, accost him in some dark alley, and force him to tell all he knew about Dassadal's plans.


* * * * * 

The city, taverns and environs have been formed by using the Ultimate Toolbox by AEG, the d30 Sandbox Companion by New Big Dragon Games, and City Street Names by sorry-I-don't-know-who.

I'm using the Scarlet Heroes rule set, and playing an Urban encounter series.  I've never played the urban adventures before, so I'm feeling my way.  I wanted to establish Glendal's home base before I dove into the actual adventure:  I need to know the lay of the land before starting, after all.

Threat Level = 1
Heat = 0
Victory Points:  Glendal = 0; Enemy = 0
Clues = 0

Urban Adventure Plots and Crimes
I rolled 1d8 = 2 :  "An Antagonist seeks to steal something precious to a Target."
"Draw or choose either the Antagonist or the Target, whichever your hero is most likely to care about.  Draw the unknown actor only after a successful Investigation scene spent discovering their identity.  The object being stolen is the Target’s most precious
possession or something important to the Antagonist that the Target possesses.  Scenes revolve around finding the thieves, guarding the object, and snatching it back if it is stolen."

I decided to choose the Antagonist (and create him/her) and let the game create the Target.  I opted to do this because I have no other back-story NPCs to associate with Glendal (at least, none that wouldn't feel contrived to use).  I figure the only reason Glendal will be interested in this potential theft is not that it occurs to someone he knows (unlikely), but that the person attempting to do the theft is known to him (and he will probably want to stop him).

Using the Scarlet Heroes rules, I rolled on multiple tables:  "Actor Relationships," "Actors, Relationships & Reactions," "Quick NPC Creation," and got the following:

The Antagonist is a Society Fellow (meaning my society), an Underworld Cretinous Street Thug, (likely a former Thief from the Phantom Cabal).  He is uncommonly old for his position; is wed uncomfortably with marital strife; has great personal strength or potential for violence; is wrathful and swift to strike out at all which affronts him; his most powerful motivation is excitement and the thrill of some new experience or lore; and he is missing a limb or eye to accident or battle-wound.

Using the Wampus Country Name Generator I christened him Dassadal Ul, the Vainglorious Coachman from the Primordial Road, who is wanting to steal/has stolen something.

I then had to decide Who is the Target?

Scene 1:  Investigation:  1d10 = 6 "Ambush a dangerous Actor who holds a Clue.  Face a Fight instead of a check."

I rolled on the "Crime Details" table, with the following result:
Location = Business; Witness =  Culprit's minion; Why no Action? = Evidence stolen.

I decide to ambush this minion to find out the Who, What, When, Where, How & Why.

First I must create him.  Again, I rolled on "Actors, Relationships & Reactions," and because I didn't feel he needed quite as much depth, I simply used, "Memorable Traits," "Ruling Temperament," and Immediate Desires."  These produced the following:

Always Carries Things; Lazy; and Wants to Impress the boss.

However, the Investigation Scene description says that this is an ambush and I must fight.

Who, exactly, and where?  I rolled on "Potential Foes," and "Urban (Slum) Locations."
The minion is a Pit Fighter(!), a Human, and I corner him in a Tattered Market.

Finally, I use the Wampus Country Name Generator to give him his identity.

He is Essem Meem, the Orphan Scout from the Unseen Castle.

* * * * *

Scene 1:  Investigation:  "Ambush a dangerous Actor who holds a Clue.  Face a fight instead of a check."

Glendal tailed the thug through several back streets and alleys.  He awaited the appropriate opportunity to corner Essem without interruption.  The second scumbag went his separate way after a while, and Glendal continued to follow the mule.

They wended their way through the warrens into an even seedier part of town.  Finally, Essem appeared to reach his destination, a place in the slums called the Tattered Market.  Once, it had been a thriving marketplace but now it was mainly a disused covered set of stalls, even somewhat maze-like.

Once Glendal was certain the thug was inside, he stepped to the door, knocked, then stepped five paces backwards.  Essem opened the door, carefully looking around.  When he saw the Elf, he scowled.

"Hello, Glendal," he said.  "What do you want?"

"Essem," the Elf acknowledged with a nod.  "I want you to tell me about the little job Dassadal is planning."  He put one hand on his coin purse and the other on his sword hilt.  "I can make it worth your time, in more ways than one."

Essem looked startled at first, not understanding how Glendal could know about the job.  Gathering his wits, he stepped out of the shanty, flexing his muscles and cracking his knuckles.  Glendal suddenly recalled, a bit late, that Essem had once been a pit fighter and retained much of that physique.  (He blamed the cheap wine for that particular lack of memory.)

"I'm not really in the mood for talking," Essem growled.

No matter, the Elf decided.  He could still deal with the thug.

And then four more toughs shuffled out the door into the shadows and sunlight slanting between the stalls.  They were no pit fighters, but certainly dangerous street rabble.

Glendal waited until they stopped moving before speaking.  "The option is still open, Essem.  It's yours to choose but be warned:  I will have my information."

Essem's response was to spit on the ground.  "Bring it, Elf."

Glendal did.

Not wanting to kill the Orphan Scout from the Unseen Castle, the Thief slashed with his sword, deliberately so that Essem would dodge.  He did, right in to the pommel of the Elf's dagger.  The blow connected and Essem dropped unconscious to the ground.

That left just enough of an opening for one of the street rabble to score a strike on Glendal, drawing blood.  The Elf twitched away and the other three attackers missed.

Glendal had been willing to let the villains go, but once his blood was spilled he tended to be much less forgiving.  With a slick flourish, he used the same maneuver to distract the rabble who had dared to stab him, and skewered him with his dagger.

The second thug also was able to hit the Elf, drawing another red line of blood.  Glendal promptly split him in half in payment.  With a backhand motion, he sunk his knife hilt-deep in the third tough's neck.

Pausing only for a moment, Glendal locked eyes with the last thug, giving him his chance to escape.  Instead, the fool taunted him.  Glendal speared him with his sword, felling him.

He wiped his weapons on the dead men's clothing before catching Essem by the collar.  The pit fighter's head lolled limply.  Glendal sprinkled some water from his canteen on Essem's bruised face and slapped his cheeks lightly to bring him around.  Moaning, Essem opened his eyes.  Now the Elf would have his answers.


* * * * *

The Fight Difficulty level is d8 + 1/2 the Threat level (rounded down) = d8 + 0 = 2.
However, the description said he is a "dangerous" Actor, and he is a Pit Fighter, so 2 didn't work for me.  I chose "4" = 1d4 + T Rabble + 1 Veteran (which I changed to Thug).  I ended with 4 Rabble and 1 Thug (Essem).

I purposefully noted on my sheet that I was attacking to subdue Essem, not to kill him.

My Fray die did the job, and I took 2 wounds from the Rabble before I killed them all.  I allowed 2 separate Morale roll chances for them to escape, but apparently they wanted to die.

I won the Scene.  +1 VP, +1 Clue.  I used violence, but in a socially-acceptable location and against socially acceptable targets, so no automatic Heat increase.  I rolled 1d10 vs the total number of Investigation + Action scenes [1] = 7, so no Heat increase.  Heat = 0.

Threat Level = 1
Heat = 0
Victory Points:  Glendal = 1; Enemy = 0
Clues = 1


* * * * *

Essem lay on the ground, Glendal kneeling straddled over him, one hand on the thug's throat, the other holding his dagger.

"You like working for Dassadal that much?" Glendal asked.  "I can make you look like him too," and he gently waved the glinting dagger close to Essem's eye.  "Now I'll ask you again:  What is Dassadal after, and why?"

Essem's eyes crossed as they focused on the point of the knife.  He gulped, and then stammered, "It's a statuette, nothing special, not even worth all that much, just a couple hundred, it's just a statuette."

"Keep going," Glendal urged with a shake of his hand.  "What's it look like?  Who does it belong to?"

Essem squeezed his eyes shut tight.  "Uh, uh, it's made of inlaid wood, plated with pewter.  I think it shows a person, maybe a victim?  I'm not sure.  It's a marriage statuette, it's for a wife to give her husband--"

"I know what a marriage statuette is, dullard.  Who is it for?"

"Immuth Nex, the Scribe from the Fallen Castle."

Glendal paused.  Something about that name or the title sounded familiar.  He thought hard for a few moments while Essem sweated.  Then it came to him.

"Immuth Nex, that's her married name.  What was her maiden name?" he demanded.

"Uh, uh, Raglia Bazh, I think.  Yeah, I'm pretty sure that's what Dassadal said."

Glendal almost laughed aloud.  Ahhh, what odd games did the Fates play with mortals.  Fargle Nex was a Cleric of Cernunnos, god of virility, whom Glendal had only just met during his exploration of the Fort of the Unholy Mound.  They had aided each other briefly, and had parted on friendly terms.  The Polygamist from the Accursed Island had been searching for a cure for his lady love, Raglia Bazh, the Scribe from the Fallen Castle (but more a minor politician or functionary for one of the Twenty-Five) and Glendal had helped him procure it.

Apparently the cure had worked and Fargle and Raglia had wed.  It was common practice in Sorcerer Crest for the married woman to change her name, both her first and last, thus signifying her new life.  Another strange custom particular to Sorcerer Crest and it's immediate surroundings was the giving of a marriage statue by the bride (or bride's family) to the groom, again to show the full "ownership" of the woman by the man.  In this case it would seem the statue displayed a representative sacrifice, of the "victim" bride to her husband's care.  Glendal did not put much stock into these token displays; he had seen too many marriages end far too soon in spite of these customs.  No, fidelity to one's mate was far more important than some pathetic statuette or meaningless name change.  Given Fargle's chosen career, Glendal wondered if the man knew what he was doing.

Breaking from his reverie, Glendal gave Essem one last shake.  "Why?  Why does Dassadal want this marriage statuette?  What is it to him?"

The pit fighter shook his head.  "I don't know, I swear!  All I know is Dassadal wants it."

"Does he have it yet?  Has he already stolen it?"

"No, not yet," Essem replied.  "I'm not sure when he plans to make his move, but he hasn't yet."

Glendal stood, then helped Essem to his feet as well.  Giving the henchman a gentle dusting, he then gave him a gentle warning.  "Don't tell Dassadal.  If I find out...." and he let the word hang in the air, before turning on his heel and striding out of the Tattered Market.

* * * * *

I had won the Scene, so Essem told me...what?


For the Who I rolled on Actors, Relationships, and Reactions, getting the results of:

Elite and Noble, "Famed Courtesan."  For Race, I rolled Shou-blooded (which is Orc) but I didn't see how that fit, so I changed it to Half-Elf.

Next I rolled, as usual, on the Wampus Country Name Generator.  Now keep in mind, this table has 100 entries for all five columns.  Here's the amazing part:  I rolled Nex with a legitimate first roll for the surname.  So obviously this was related to Fargle Nex from the first adventure.

I only assumed I didn't have any NPCs for the Target when I started the game.  And how can it be contrived when the dice themselves tell me what to do!

What was the object?  I gave 50/50 odds to Object or Jewelry.  I got Object.  I rolled between Costly/Precious/Priceless and it became a Costly Statuette of Inlaid Wood, plated with Pewter.

The Tome of Adventure Design by Frog God Games gave me the specifics:  a statue of a "Person (Victim)," "Conferring Ownership."

I asked the Oracle if it had been stolen yet, with 50/50 odds.  1d20 = 5 = No.

I asked the Oracle if Essem knew why Dassadal wanted to steal it.  I gave it Unlikely odds.  1d20 = 9 = No.

Now I know Who the Antagonist is, Who the Target is, and What is to be stolen.  I still don't know When, Where, How and Why.

Glendal has some work to do.

Please check in again soon (hopefully) to see what I find out.

Thanks for reading!